He now knows whether or not it is worth digging a path to that goal card (since only one of the three shows the treasure)!If a player cannot or does not want to play a card, he must pass by putting 1 card from his hand facedown on the discard pile without showing it to the other players.
At any time, only one card of each type can be in front of a given player. If players pass, there will be face up and face down cards in the discard pile-that's okay!Note: Towards the end of a round, there is a chance that some players will have no cards left in hand-in which case they must pass (without discarding, of course).If a player plays a path card that touches a goal card and creates an uninterrupted path from the start card to that goal card he must turn that goal card over:Note: In rare cases, it is possible that the goal card cannot be played in such a way that all the paths fit the adjacent path cards. 3 players: 1 saboteur and 3 gold miners 2. However, you should not be too obvious, or your identity will be guessed very easily!Action cards are always played face up in front of a player (yourself or another player).
If one of these cards is played, it can be used to repair either one of the tools shown, not both.Important: All repair cards can only be played if the matching broken tool card already lies in front of the player.This card is always played in front of the player, who may then take 1 path card of his choice (except the start and goal cards) out of the maze of pathways and put it in the discard pile (together with the rockfall card).
Suddenly, a pick axe swings down and shatters the mine lamp.
When the round ends, all dwarf cards are turned over: Who was a gold miner, and who's a saboteur?The gold miners win the round if there is an uninterrupted path from the start card to the goal card that shows the treasure. For example, if there is a broken mine cart in front of a player, it can only be repaired by an unbroken cart, not by a lantern or pick card.Some repair cards show 2 tools. Shuffle the path and action cards, creating a new draw deck, and deal the starting hands.Of course, the players keep their gold nuggets from the earlier rounds. 6 players: 2 saboteurs and 5 gold miners 5. Saboteur wins 4 gold if successful.
Place the start card and goal cards on the table, just like at the beginning of the game. If there were 4 saboteurs, each gets 2 nuggets.All players keep their gold nugget cards secret until the end of the game!Note: In a game with 3 or 4 players, it is possible that there will be no saboteur during a round. Work with the other Miners to find all the gold nuggets and win the game.
But, the identity of each dwarf is not revealed until the gold is split up.
If there is a tie, they share the win.This site is dedicated to promoting board games. If there was only 1 saboteur, he gets gold nugget cards from the deck worth a total of four nuggets.If there were 2 or 3 saboteurs, they each get 3 nuggets worth of gold. If you see this message, it means that your browser failed to load You should try the following : check your connection, disable ad-blocker, clear your browser cache, try in private mode, try from another browser/computer/connection. In this case, if the treasure is not reached, none of the dwarves get any gold nuggets!After the gold nuggets are handed out, it's time for the next round. If they do, the player who played the last path card (that connected to the treasure) draws a number of gold nugget cards (face down) equal to the number of gold miners (e.g., 5 cards if there were 5 gold-diggers), looks at them in secret, and chooses 1 card to keep.
5 players: 2 saboteurs and 4 gold miners 4. Separate the cards into path, action, nugget, and dwarf cards.The number of gold miner and saboteur cards used depends on the number of players (put the remaining dwarf cards back in the box-they will not be needed for the rest of the game): 1. The saboteur has struck.
Of course, the repair card must match the type of broken tool.
Each player counts the gold nuggets on all of his gold nugget cards. A classic game of treasure and trickery.
Deal out a number of cards to each player, again depending on the number of players in the game:Shuffle the gold nugget cards and place them face down next to the leftover dwarf card.The youngest player takes the first turn, with play passing to the left.Nothing makes the heart of a dwarf race quite like a nice shiny gold nugget. As an exception to the general rule, this is legal-but only for the goal card.The round also ends if the draw deck runs out of cards and no player has any playable cards left in hand. Während du deine Karten legst und einen Pfad baust, lauern deine Freunde, bereit deine Pläne zu zerstören. These games deserve it.
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